Pause: A Generation Gap

A while back I was playing Monster with my kids (read: chasing them around the house) when one of my boys turned around and held his hand straight up, palms facing each other and yelled “Pause!”

“Pause?” I said. I’d never had any of my kids pause a game of Monster before.

“You know, like the Wii games,” my kid said. “You pause them when you need a break.” Then he held up his hands again and I realized he was making the pause symbol with them.

I nodded and went off chasing the other kids all the while wondering when Pause became a phrase kids used to stop real world games. Back when I was kid—one who grew up with video games—you called Time Out. Since then I’ve noticed that all kids (at least the ones who play with my kids) all of them use the word “Pause” instead of “Time Out” or some other phrase when playing real world games.

Don’t misunderstand. I’m not complaining. I just find it fascinating how games my kids and other play in the virtual world influence the way they play games in the physical one. So far I haven’t seen them use the world “play” when they start up again after taking a break, but have noticed that they sometimes they turn their Wii games into games they mimic in the real world. That's Something I never did either. Back in my day video games on the Atari 2600 or other consoles weren't as interesting, in-depth, or fun as they are today. In the meantime I’m keeping my eyes open for more signs that the virtual world is bleeding over to the real one.